Make no mistake, even though it consists of mostly men hovering around their computer and television screens, furiously mashing complex patterns of thumb taps into a controller and occasionally yelling out in dismay or euphoria, the video game community still has its own set of rules and rightly an unspoken code of etiquette. Those looking to firmly establishment themselves in the gaming community or merely looking to be accepted would be wise to take heed of the following list of do’s and don’ts.

Talking trashing is a privilege to those who can back it up. Even if you blatantly don’t like the guy (or gal) because of how much crap comes out of their mouth, there’s absolutely nothing you can do or say to them if you’re handing you your rear. Trash talking is a welcomed part of any competition, especially video games. Merely take a look at some of the Madden tournaments and you’d think you’re in the middle of a nasty divorce trial. Sometimes the level of ferocity might even teeter on the edge of a fight, but as long as the jerk who’s doing the talking is winning, the ball is in his court. Thus, the only way to shut up a trash talker is to beat them. Telling them to be quiet or telling them to shut up simply isn’t going to cut it if you’re losing 28-0 in the first quarter or you’ve been on the wrong end of three straight perfects. That said, if you’re in the middle of a Tekken fight and you and the opposing player have been going at it neck and neck, it doesn’t make any sense to spring out of your seat and throw everything in their face because you managed to pull off the victory. Not only will you be a jerk, but you can be sure that your reputation as one will move around quickly in your gaming area. On the other hand, if you merely congratulate the person on a good game, you could probably make a friend or a rival, so you’d always have someone to play against. Lesson here is, put your money where your mouth is-and try not to get your foot in there either.

This is my controller. Whether you place all of your hope in one controller that has carried you through the valley of the shadow of death or you simply can’t get used to something else, make sure no one touches it. However, if you’re one of the new people who simply don’t get the fascination with one controller and think they’re all the same, make sure you read this slowly. Do not touch anyone’s controller but your own. Besides the fact that you mind run into a fool who starts blaming everything on his controller (button jamming, stiffness), there are some people who simply just don’t want their property being touched. This goes beyond video game etiquette and most people will know this right off the bat, but then again there are always a few people who could use a refresher course on common sense. In the same token you should refrain from touching memory cards at all costs-a gamer losing over 200 hours of work is just not going to be a happy camper when they find out it was you.

Bring something to the table. Game does count, but on the off chance that you’re horrible at competitive games, then you’d best make your presence felt in another way besides being a punching bag. Bringing games is the most direct way to establish yourself in the circle besides being one of the top tier players, but there are other ways that don’t involve video games at all. If you’re lucky enough to be apart of a competitive gaming circle then you’ve probably already been apart of a 4-8 hour session. In those long sessions of ruining your eyesight hunger can usually be set aside for a certain time, but eventually everyone is going to need to eat and take a potty break. Pizza is usually a good idea because of how universal it is. Merely order a regular pizza or pepperoni and you’re bound to see some happy faces. Chinese on the order and is more complicated to order because you’ll have to ask everyone what they want and it can become pricey for a young gamer. Just remember: Gamers aren’t vampires, we have to eat too.

Please, unless you’re dying, don’t complain. Matches in any game can become so hotly contested that emotions are invoked and it becomes more than just a game. It happens, we’ve all been there with competition or frustration from broken game mechanics, but when you’re surrounded by your peers, it’s best to let it slide and compose yourself. Don’t start to suddenly blame your controller jamming or telling everyone around to shut up because they’re getting too loud. When you’re playing a competitive game around more gamers, you are in a hostile environment-don’t forget it. The more you whine the more they’ll strip you of your manhood (or womanhood). In fact, the hecklers do enjoy letting someone know just how bad they’re being beaten. When it comes down to that, you’re basically an NBA player at the free throw line or a NFL kicker lining up for a crucial field goal, you have to block them out. Then again, razor sharp wit has been known to quiet the loudest and meanest of hecklers.

Try to have fun. If you’re the new guy, sure you’re in a hostile environment, but that doesn’t mean you can’t have fun. You’re there first and foremost to play video games, so rarely should it become a chore for you to do. If you’re light and causal you’ll be more accessible to the people around you and there won’t be that awkward period from newbie to regular. It also doesn’t hurt to bring some kill to the equation before you dive head first into the world or inner circle of competitive gaming.

Ubisoft announced today that it is creating a new Tom Clancy gaming franchise, EndWar.
The new game, described as a war strategy game, is currently being created at Ubisoft Shanghai. The game will go in a different direction from other Tom Clancy games. The game will be a strategy game set during World War III.

This is expected to be the same war that gave other Clancy games their plots such as Splinter Cell Double Agent, Rainbow Six Vegas, and Ghost Recon Advanced Warfighter 2. The same game producers that created these games will also create EndWar.

Other details are unknown, such as whether the game will be turn-based or real time. Games can expect, however, to control large armies, and there is expected to be online play.

“A game like no other,EndWar will allow gamers to lead their own armies against hundreds of others online in real global locations on the massive battlefields of World War III,” said Serge Hascoet, chief creative officer at Ubisoft.

The announcement does come as no surprise, as Ubisoft launched a teaser website about the game earlier in the month. The site said there was a new game in the Tom Clancy franchise and gave small bits of audio detailing parts of the game.

The story for the game is set on the battlefields of World War III. The game is expected to push next-gen console technology with such features as advanced artificial intelligence, graphics, animatnions, and physics that weren’t previously possible. EndWar is being created specifically with next-gen consoles in mind.

Tom Clancy EndWar is expected to be released on next-gen consoles such as the Xbox 360 and Playstation 3 and will be released no later than March 2008.

Tom Clancy video games have been among the best-selling since they were introduced. The gaming franchise has sold over 45 million copies worldwide.

The franchise also has its share of award winners. Tom Clancy’s Rainbow Six Vegas was named Best First Person Action Game of the Year by the Academy of Interactive Arts and Sciences in 2006. In addition, Tom Clancy’s Ghost Recon Advanced Warfighter was named Best Video Game of the year in the BAFTA awards.

Sources:
411mania.com
gamezone.com
next-gen.biz

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Welcome to Halo Wars. In this game you will be playing as either the UNSC Marines or the Covenant with the intent on blowing the other team(s) back to where they came from. To do this you’ll create bases, infantry and vehicles and upgrade them while you play. If you’ve played a real time strategy game before such as Red Alert or Star Craft then you’ll be right at home with most of the mechanics of this type of game.
Ensemble has done a nice job with the controls to make them as easy as possible with a controller as opposed to a mouse and keyboard. This includes shifting the map with the two analogs sticks for panning, zooming and turning. Unit selection is done with A with Shift Clicks taken care of by holding down A which creates a circle that will select nearby units. A quick tap of the Left Bumper button selects all units on the screen, a right bumper tap will take the selection off. The X button is used to fire/move and the Y button is used for special attacks. In the case of a warthog for instance, the Y button is used for ramming infantry, for infantry, the Y button will toss grenades. The directional pad is used to do things like move directly to the last fight location, zero in your main character or return to your base.

Perhaps one of the coolest control features is the automatic selection, get close to a unit with your targeting reticule and it will “stick” to a unit. The map then begins to auto-pan with the unit if you’ve told it to move somewhere. Speaking of the map, the typical fog of war is also there to be seen. You have to explore the map to uncover all of it and remaining units will spot enemy units for you. If the units are destroyed then you lose the ability to see what’s happening in that portion of the map. Another interesting feature is the radial menu when you click on a structure in your home base. For instance, when clicking on your barracks you push the left stick in one of 8 directions (depending on your research tree) to make decisions about what to do with the barracks such as upgrade units or build infantry. In other examples you might be able to upgrade a supply depot to hold more supplies or upgrade your reactors to increase unit strenghts.

The demo includes three separate modes of play. A tutorial that consists of basic and advanced modes giving you an overview of the controls and also a brief stint at controlling the covenant forces. For the majority of this demo you will be playing as the UNSC marines. There is also a campaign mode and a skirmish mode. The campaign consists of two full levels from the beginning of the full game along with their cut scenes to get you into the story. The skirmish mode is a taste of “instant battle’ where you can go one on one with a covenant commander controlled by the CPU on one map.

The meat of the demo is indeed in the campaign mode. Here you begin to understand that you are actually twenty years prior to the first Halo experience. A planet has been hostile for quite some time and the covenant are interested in a relic that they need techology from. There are elements of the story that are very interesting here including a few relationships that will hopefully play out in the full game but the main characters appear to be a captain, a ground grunt and a female scientist. By the time the campaign is over you’ll realize that the covenant were able to get the technology they needed from the relic site and something much bigger is to come in the full game. Exactly what a demo should provide!

So is there really anything new to this or is it just another real time strategy game? Well, for starters, it’s in the Halo universe and there are many people, like me, who will buy it just for that reason alone. It is a quality game though. The graphics in both the cut scenes and the gameplay are very clean. They might not be the best I’ve ever seen on the 360 but this type of game doesn’t necesarily need that level of perfection. In the end I believe that the game will be worth buying for the price of admission to the single player campaign. I WANT to know more about the Halo universe and I will pay to play. However, the real payoff will be in multiplayer over Xbox live and that’s not something that we can experience in the demo.

All told this Demo is completely worth 1.4 Gigabytes of Hard Drive space and about two hours or more of your time to investigate. It’s probably not enough to keep you busy until the release of the full game but it is certainly enough to get you excited about its inevitible release. Until then, happy hunting for skulls.

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